Suggestions for Modern Warfare 3
Since I finished the single player campaign for Modern Warfare 2, I've been giving some thought to what future iterations of the game should have to improve the overall experience. Gauging difficulty in a game is, well, difficult. The experience is totally subjective. Some parts which frustrate one player another player breezes through.
The Call of Duty series, like most videogames, has utilized a player-selected difficulty menu. You pick the difficulty level which reflects your skill and desired level of challenge. Alas, this doesn't always work well due to level design. Playing Call of Duty over the years, usually on Recruit difficulty (and let me preemptively cut off any exhortations to "get skilz" with a hearty STFU), there have been some levels which still have been difficult for me to get through. This week, I found myself stuck on the last level of Modern Warfare 2 due to my inability to navigate from point A to point B on the map. It was a sheer skill gap I was unwilling to bridge with multiple retries so I could memorize where the enemy would be along the route, where an RPG would suddenly spatter blood all over your safety goggles, or where a helicopter would strafe your ass into Swiss cheese. It was as if the difficulty were suddenly ratcheted up several notches, something CoD games seem to do always at a point where I'm wounded or running low on both ammo and patience. So, for the last mission, literally a few minutes from the end of the game, I turned the difficulty setting down and moved on to the game's (anti)climax. Instead of a canned difficulty level, the folks at Infinity Ward and Treyarch might want to license the AI Director mechanic from Valve's Left 4 Dead series. It's an AI presence which monitors player performance on a selected difficulty. Depending on whether you're giving or getting an ass-kicking, ammo, weapons, enemies, and health items spawn accordingly.
One of the criticisms of the entire Call of Duty series is it's repetitiousness, both in level design and in enemy spawns. The enemies always spawn in the same spot. Now, you might say that's actually a feature, since the last few CoD games have featured completing scripted levels for score and/or time, so making the enemies spawn randomly doesn't apply. I say, bollocks to that, at least in the single player campaign. Valve introduced another gameplay innovation in Left 4 Dead: Enemies don't spawn in the same place every time. Play a level another time, and the infected are in different places. Kill the Witch down that hallway the last time? She's somewhere else now. I'd be more likely to replay CoD SP if it featured that level of variety.
Finally, Call of Duty needs to move away from the "get that [fill in the blank] and destroy the [fill in the blank]" mechanic. For me, frankly, running around to find a bazooka, Panzerfaust, or Stinger while catching bullets in my ass isn't my idea of a good time. And that's especially true if, once I get the item and use it, I wind up having to run the bullet-and-grenade gauntlet again to reload the damn thing. On to the links:
- The MW2 PC Dedicated Server Petition has reached 210,000 sigs. As the BASHandSlash ping display kludge below shows, it appears that some PC players' concerns were justified about a considerable host advantage and high, erratic pings for non-host players. Does it make a difference? Here are some screen caps.
- PC players, wanna know your ping on IWnet? BASHandSlash has a way to have the connection bars reflect your true ping to the server.
- BASHandSlash's Saturday livecast will feature Ars Technica reviewer Ben Kuchera. The cast starts at 10AM US Eastern Time, 14 November 2009.
- Ars Technica has a review of the PC version of Modern Warfare 2. Ben Kuchera's final verdict for PC gamers: Skip it.
- More MW2 reviews: News4Gamers (PC); 1Up (PS3); Yahoo Games (XBOX 360); Edge Online (no platform specified)
- IW says "We don't know what our next game is." Hahahahahaha! I don't want to fill up the blog with a pageful of scornful laughter, so just pretend that the hahas went on for a minute or two. They are, however, working with Activision to find new ways to take your money.
- More media hand-wringing: GamePro reports on Fox & Friends.
- Joystiq has a round-up of reviews of the late-to-the-party Wii version of Call of Duty 4: Modern Warfare.
- News of new MW2 MP playlists from fourzerotwo.
More Gaming Links:
- Battlefield: Bad Company 2 Name the Achievment Contest. For the record, mine was FlatJack (Running over 100 enemies with a vehicle).
- Men dressed as Mario and Luigi mug a cab driver on Halloween.
- Future Blu-Ray releases will feature PS3 game demos.
- Joystiq has a preview of Battlefield: Bad Company 2 MP.
- The 25 Hardest Games of All Time.
- Just as Xbox Live is announcing its milestone of 2 million simultaneous users logged in, the fearsome Banhammer hits up to 1 million Xbox Live accounts. Um, piracy is bad. M'kay?
- IO9 has a gallery of cyborgs thru the ages. Hasta la vista, baby!
- Wow. Verizon is really putting the screws to SmartPhone users.
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