History repeats itself...
One item the Ars article missed was that Activision and Infinity Ward don't care much about console players, either. Overseas MW2 players have been complaining and campaigning in this Infinity Ward forum local search thread started on 12 November 2009 -- 2 days after the game's release. Mind you, local search had been a hot topic during MW2's production run-up, well before the much anticipated 10 November 2009 release date. The success of the user-selected local search option in Treyarch's Call of Duty: World at War led MW2 forumers and twitter participants request the inclusion of the local search toggle.
The official response, days before the official release date, as quoted in the OP of the 12 November IW forum thread linked above, was that the local search function had been built into the back end of MW2 matchmaking, so there was essentially no need for a user toggle. It would all be done for the player behind the scenes. Libel laws and politeness make me hesitant to use the word "lie". I think the words "player" and "behind" were involved, all right, but they signified the pranging that foreign players, especially those in Australia, got in red-bar connection games once everyone in the continental US got home and took the shrink wrap off their copy of Modern Warfare 2. The local search thread has run to 125 pages as of 18 November 2009, and the local search function is still bollixed up in MW2 matchmaking without much in the way of an official response or commitment to fix the problem.
One would expect that, since Treyarch utilized the CoD 4 engine in Call of Duty: World at War, that Infinity Ward would follow suit and absorb some of the uncontested improvements of the latter game. Many assumed that the "squad system" of the World at War multiplayer lobby would carry over with its ease of use and helpful colored highlights to identify your squad/party mates in the lobby. Nope. The MW2 multiplayer lobby remains buggier and less reliable in retaining party members than its predecessor. We all continue to burn incense and chant "Everyone hold hands!" when going into an MW2 lobby. How does that happen, since it's the same engine? Perhaps there's some legal or technical reason why effective common-sense improvements in the lobby system made by Treyarch in World at War were overlooked by Infinity Ward for Modern Warfare 2, but we've yet to hear anything about getting those shortcomings fixed in some other manner.
There's a rivalry between the Infinity Ward and Treyarch studios (and that extends to the rabid fanboi elements in each camp who flame at the drop of a forum post). If this is why Infinity Ward failed to include much needed lobby system and match-making features, it is insane. The devs need to get their heads out of their fourth point of contact and fix, first and foremost, the local search function and the crippled lobby system. Yes, Modern Warfare 2 is a great multiplayer game. But it stings all the more having this great thing to do with friends and enduring unnecessary grief to do it.
On to the links:
- Ars Technica: What we and Activision learned from Modern Warfare 2. Basically, you'll never go broke overestimating the gullibility of the game-buying public.
- Alleged leak of Modern Warfare 2 map DLC reported on Stickskills and GamerSyndrome. Both links include an embedded (rather fakey looking) YouTube video of the MW2 player menu displaying the map names. The leaker alleges that there will first be a map pack DLC of "classic" CoD4 maps Shipment, Vacant, Crash, and Overgrown. Some forumers have mentioned that they'd much prefer new content to retreads of older maps. I'm a huge fan of Vacant, Crash, and Overgrown, and I'd love to play them on MW2.
- YouTube: ThatGuyWhoCamps TDM Terminal AUG an AA-12. Three lucky kills. Favela 5 on 7 SnD. Chopper gunner mostly 40-0 spree on Highrise Ground War TDM. Humor: Machinima's Improve your MW2 Game in 5 easy steps.
- BASHandSlash presents its BASH 136 webcast, discussing Battlefield: Bad Company 2's recent revelations about limitations on dedicated servers and the lack of a PC console function.
- Kane and Lynch: Dog Days first impressions from Kotaku.
- Bayonetta review from Edge Online. Bayonetta's top 5 torture attacks from GameSpot.
- NeoSeeker: Army of Two: The 40th Day review.
- GameTrailers: Mass Effect 2 Shepherd Narrative trailer. Voodoo Extreme has a cleavage-laden feature on Mass Effect 2 broadcast commercials.
- Koku Gamer: Perfect Gears of War movie casting?
- GamaSutra feature: Mortification of the Pixels: Games That Make You Want to Hurt Yourself.
- Destructoid: Star Trek Online membership deals.
- Max Payne 3's development woes.
- Gabe Newell career highlights.
- Joystick Division: Splinter Cell: Conviction co-op play.
- Ars Technica: Modest online poker wins numb players to big losses. It's called an intermittent schedule of reinforcement in behavioral psychology, and it's a major reason gambling is so addictive. You can read about schedules of reinforcement at this Wikipedia article.
- Joystiq's Weekly Webcomic Wrap-up.
- Overlooked: The Sexiest Game Babes of 2009. Zero Punctuation: Extra Punctuation: Best Games of 2009.
- Halo 3 Mythbusters, episode 2. Episode 1 viewable here.
- PS3s will soon get support for the Bravia internet video streaming service.
- Humor: Craigslist: Why I didn't buy you a drink. I would have bought her a drink. Of Malört. This flickr page, called Malört Face, is a good approximation of this nasty, awful liquid death liqueur.
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